9/25/2023 0 Comments Inmost game story![]() ![]() Let’s take a look at each stage in more detail. The 12 steps of the Hero's Journey are as follows: Still, it’s helpful to master the rules before deciding when and how to break them. Indeed, there are good reasons to deviate-not least of which is that this structure has become so ubiquitous. It’s not a rigid formula that your plot must follow beat by beat. In The Writer’s Journey: Mythic Structure for Writers (1992), screenwriter Christopher Vogler adapted Campbell’s three phases into the "12 Stages of the Hero’s Journey." This is the version we’ll analyze in the next section.įor writers, the purpose of the Hero’s Journey is to act as a template and guide. There are countless examples in books, music, and video games, from fantasy epics and Disney films to sports movies. Hollywood has embraced Campbell’s structure, most famously in George Lucas’s Star Wars movies. The hero returns in triumph to the familiar world. The hero ventures into the unknown ("the Special World") and overcomes various obstacles and challenges.ģ. The hero leaves the ordinary world behind.Ģ. ![]() The three stages, or acts, of Campbell’s Hero’s Journey are as follows:ġ. Not all need be present in every myth or in the same order. Looking for common patterns in mythological narratives, Campbell described a character arc with 17 total stages, overlaid on a more traditional three-act structure. Joseph Campbell, a scholar of literature, popularized the monomyth in his influential work The Hero With a Thousand Faces (1949). They learn lessons, overcome adversity, defeat evil, and return home transformed. A protagonist embarks on an adventure into the unknown. It’s just a matter of taste, as well as a matter of the time it is being released, that just makes Inmost a harsher experience.The Hero’s Journey is a common story structure for modeling both plot points and character development. That’s just not the case in here, but that’s not necessarily a bad thing. They also put their puzzle-solving gameplay as its main focus. Limbo and Inside, while also equally dour, were more subtle in terms of storytelling. I could simply shut my brain off and enjoy some nonsensical carnage instead of paying attention at how miserable Ellie’s life was at the time. Even The Last of Us Part II, a game that makes the saddest emo songs sound like R.E.M.’s “Shiny Happy People” in comparison, had entertaining combat segments. While I did enjoy some other equally depressive games over the past few years, I don’t think any of them were so on-the-nose with the setting and premise as Inmost. It provides you with decent controls, an efficient gameplay loop, and even some collectibles, but you’re constantly bombarded with a depressive narration and an overall setting so dour that it makes you feel depressed alongside it. And there lies my main “issue” with Inmost: it just isn’t an entertaining experience. In fact, the gameplay itself isn’t even the game’s focus at all. Even if it makes me feel like an emo teenager on the inside. Depending on who you’re controlling, you’ll either be faster or able to get rid of enemies with combat techniques, but this isn’t its main focus. It also borrows some elements from the metroidvania genre. However, this is still the kind of game in which your controls are intentionally stiff, with a high degree of trial and error involved. It is looser and more free-form than your average Prince of Persia clone, as you have a higher degree of autonomy over your jumps, for instance. At its core, Inmost is a puzzle platformer. I don’t want to enter into details as to who they are and what they do, as Inmost is best enjoyed by knowing very little about its plot and setting. The gameplay varies depending on the character you’re controlling, as you alternate between three of them. And those are just the first ten minutes or so. You will also learn how everyone around you has equally lost all hope, with one of the earliest characters you meet complaining about how miserable life is. You’ll quickly learn that you need to avoid these dark blobs scattered throughout the world, as the slightest touch will kill your character. You’re thrown into a world with little explanation of what to do and where to go, with death being almost a mandatory learning experience. You’re bombarded with a beautiful, but absolutely depressing, borderline monochromatic color palette that evokes a sense of sadness and loss of hope. Right from the get-go, it showcases that you’ll be in for a discomforting ride. ![]() My inner demons sure don’t like to respect my privacy. ![]()
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